AI Insights · Timothy · April 2022
Top 5 Golf Games in Austria Q1 2022: Unified Platform Performance
In Q1 2022, the top 5 golf games in Austria showed varied performance trends on a unified platform. Insights from Sensor Tower reveal the weekly downloads, revenue, and active users for each game.
In the first quarter of 2022, the top 5 golf games in Austria exhibited diverse performance patterns on a unified platform, as reported by Sensor Tower. Here’s a closer look at the weekly downloads, revenue, and active users for each of these popular apps.
Golf Rival - Multiplayer Game from Zynga experienced fluctuations in weekly revenue, starting the quarter at around $6.5K and dipping to approximately $3.1K in early March, before rebounding to $5.6K by the end of March. Downloads varied throughout the quarter, peaking at around 873 in early February and ending the quarter with about 504 downloads. Active users remained relatively steady, ranging from 4.2K to 5K, finishing the quarter at 4.6K.
Golf Battle by Miniclip.com saw a decline in weekly revenue from $936 in late January to $514 by the end of March. Downloads also showed a downward trend, starting at 816 in late December and dropping to 370 by the end of the quarter. Active users decreased from around 10K to 8.2K over the same period.
Wonderputt Forever from Netflix, Inc. did not generate any revenue during Q1 2022. Weekly downloads saw a gradual decline from 259 in late December to 102 by the end of March. Active users ranged between 251 and 347, ending the quarter at 271.
Mini Golf 3D Multiplayer Rival by Mobile Sports Time reported minimal revenue, with a peak of $12 in early February. Downloads started at 86 in late December, peaked at 206 in late January, and then declined to 69 by the end of the quarter. Active users increased from 221 in late December to a high of 413 in early February, before dropping to 206 by the end of March.
Ultimate Golf! from Miniclip.com showed varied weekly revenue, starting at $1.3K in late December, dipping to $551 in late March, and ending the quarter at $786. Downloads fluctuated, peaking at 176 in late December and dropping to 77 by the end of March. Active users decreased from 1K to 770 over the quarter.
For more comprehensive insights into app performance, visit Sensor Tower.